How to call lua function in cocos2d-x?
1.c++ - How to call lua function in cocos2d-x? - Stack Overflow
Description:Tour Start here for a quick overview of the site Help Center
Detailed answers to any questions ...
2.Call LUA local function from Cocos2D-x :) | Cocos2d-x
Description:Ok, i fixed all problem. I changed many cocos2d-x source
files. Call lua local function from c++ it's ready. example code: local
function tick(dt) .... end cocos2d ...
3.How to bind C++ to Lua | Cocos2d-x
Description:How to call javascript code from c++; ... There are two way to
bind C*+ Class/Member function to Lua: ... 2013 Cocos2d-x.org.
4.25.2 – Calling Lua Functions
Description:/* call a function `f' defined in Lua */ double f (double x,
double y) { double z; /* push functions and arguments */ lua_getglobal (L,
"f"); /* function to ...
5.Lua: Functions and Types: lua_call - Yoyo
Description:To call a function you must use the following protocol: first,
... Finally you call lua_call; nargs is the number of arguments that you
pushed onto the stack.
6.c++ - How to pass variables to lua function in cocos2d-x ...
Description:I am trying to call lua functions in cocos2d-x. However when I
try to pass some variables to lua functions. My program stopped at
lua_call(). My function: const char ...
7.6 – More about Functions - The Programming Language Lua
Description:... in Lua, a function is a value with the same rights as
conventional values like numbers and strings. ... , you can plot the sine
function with a call like
8.Calling Lua Functions | Game Dev Geek
Description:Then we call the function with lua_call(). After the function
call, the return value is available on the stack. All of these steps are
demonstrated in the luaadd() ...
9.Calling a C Function From Lua From - Trouble Shooters
Description:Calling a C function from a Lua program. Troubleshooters.Com
and Code Corner Present ... Anatomy of a Lua to C Call; Putting It All
Together; Make an msleep() Function;
10.lua-users wiki: Function Call Tutorial
Description:... function in C. One way Lua does this is by placing the
variable argument list into an ... we put a parenthesis around the
function call, i.e. ( function_name
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